Gutspiller
01-08-2004, 12:45 AM
BYHL: The Hammer editor is quite robust, but we can't really imagine making completed maps without the constant in-engine checking to make sure everything looks OK (lights, etc) works ok (doors, lifts, etc) or plays OK. Is the new Hammer editor going to come with some sort of reduced source engine we can use, or are we just going to have to use our imaginations until the HL2 release?
RE: In the initial release you won't have an engine to view your levels with, however since Hammer is WYSIWYG (What You See Is What You Get -spiffae), you can visualize your levels that way. At some point in the future, we'll release a build of the engine that you can use to check out the physics and interactions of your level.
BeyondHalflife.com (http://www.beyondhalflife.com/byhl.x?a=news&s=view&id=305)
Rick Ellis also Notes (http://www.halflife2.net/forums/showthread.php?t=16630) that the SDK is coming "soon"
"The SDK will be released soon. There was a legal hangup that has now been resolved."
Rick Ellis
Valve
RE: In the initial release you won't have an engine to view your levels with, however since Hammer is WYSIWYG (What You See Is What You Get -spiffae), you can visualize your levels that way. At some point in the future, we'll release a build of the engine that you can use to check out the physics and interactions of your level.
BeyondHalflife.com (http://www.beyondhalflife.com/byhl.x?a=news&s=view&id=305)
Rick Ellis also Notes (http://www.halflife2.net/forums/showthread.php?t=16630) that the SDK is coming "soon"
"The SDK will be released soon. There was a legal hangup that has now been resolved."
Rick Ellis
Valve