Gutspiller
04-05-2002, 01:56 PM
Using existing techniques, it can be quite difficult to render stenciled shadow volumes in a robust and artifact-free manner. The problem arises from the need to cap infinite shadow volumes at the near or far clipping plane. This paper describes a robust, artifact-free method of rendering stenciled shadow volumes that eliminates the problem of shadow volume capping. Further, the described technique works for all existing stencil capable hardware.
First read the paper from nVidia on the demo (http://developer.nvidia.com/view.asp?IO=robust_shadow_volumes)
Now download the demo from nVidia here (http://developer.nvidia.com/view.asp?IO=inf_shadow_volumes)
First read the paper from nVidia on the demo (http://developer.nvidia.com/view.asp?IO=robust_shadow_volumes)
Now download the demo from nVidia here (http://developer.nvidia.com/view.asp?IO=inf_shadow_volumes)