Gutspiller
08-05-2004, 02:48 PM
Here we are again with Unreal Tournament 2004. In previous articles I have written about Unreal Tournament 2004 Linux 64 bit performance, with a follow up. And I have also written a server setup guide explaining how to setup a basic ut2004 dedicated server under Linux. In this article I am going to be testing the performance difference between 64 and 32 bit dedicated servers.
If you have been keeping an eye on the progression of the 64 bit world then you should know that there are a number of things that contribute to the performance of 64 bit. drivers, operating systems, and executables. Now in this article I am going to be using mandrake 10(32 and 64 bit) as my operating system, NVIDIA nForce Linux driver versions 1.0-0274 (32 bit) and 1.0-0275 (64 bit) and Unreal Tournament 2004 dedicated server with the latest patch (3236).
The question that we are trying to answer is… What is it that needs to be developed in order to take full advantage of 64 bit computing? My hypothesis is that everything needs to be developed on the software side; drivers, executables, and operating systems. Linux has had multiple 64 bit distributions for about as long as AMD has had a 64 bit chip out. Seeing as how Microsoft keeps pushing their 64 bit OS back for Intel we are limited as to what we can do under of Linux. For now we are stuck with select games, and benchmarks. So on with the testing to see where we stand.
AMDZone.com (http://www.amdzone.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=43&page=1)
If you have been keeping an eye on the progression of the 64 bit world then you should know that there are a number of things that contribute to the performance of 64 bit. drivers, operating systems, and executables. Now in this article I am going to be using mandrake 10(32 and 64 bit) as my operating system, NVIDIA nForce Linux driver versions 1.0-0274 (32 bit) and 1.0-0275 (64 bit) and Unreal Tournament 2004 dedicated server with the latest patch (3236).
The question that we are trying to answer is… What is it that needs to be developed in order to take full advantage of 64 bit computing? My hypothesis is that everything needs to be developed on the software side; drivers, executables, and operating systems. Linux has had multiple 64 bit distributions for about as long as AMD has had a 64 bit chip out. Seeing as how Microsoft keeps pushing their 64 bit OS back for Intel we are limited as to what we can do under of Linux. For now we are stuck with select games, and benchmarks. So on with the testing to see where we stand.
AMDZone.com (http://www.amdzone.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=43&page=1)